An estimated 5.4 million people suffers from Alzheimer's disease. Personalized music helps these people to remember...who they are. What if loved ones could help awaken memories through music and sounds?
Interaction Design Awards 2015, Empowering, Finalist (2015)
Featured on Fast Company (2015)
Student runner-up at the Core77 Design Awards 2014, Social Impact category. View the entry here.
2 weeks | Umeå Institute of Design | together with Emily Keller, Lina Trulsson and Darja Wendel
Heart of Scania - A multimodal interface system that supports drivers of highly automated truck convoys in 2030.
6 weeks | Scania | Umeå Institute of Design | together with Kevin Gaunt, Emily Keller, Kallirroi Pouliadou.
The goal of this project was to get us acquainted with automation in the automotive industry. Specifically, we were asked to create a concept for automation in trucks driving in the highway in the year 2030.
According to the long-haul trucking industry, the driving environment is transforming. We are moving away from driving trucks manually to observing the correct operation of highly autonomous trucks.
The aim of this project was to design the interface for a highly automated truck in 2030 for professional users – or in this case truck drivers. Our idea was to take the needs and values of the truck drivers of 2013 and combine them with the vision of autonomous vehicles and convoys on the highways of 2030. Given these challenges we wanted to humanise the automation technology within the truck, making it a trustworthy companion on the truck operators journey.
We also wanted to give technology a clear point of reference within the truck and finally we aimed to make sure the truck operator remains aware of its actions and decisions at all time. Our proposed concept entitled “Heart of Scania” is multimodal truck interface of an autonomous platooning system in the year 2030. It involves a Head’s-Up-Display (HUD), an interactive steering wheel, voice commands and voice feedback. To illustrate how our “Heart of Scania” concept functions we propose three scenarios (joining a platoon, leaving a platoon and dealing with an emer- gency situation).
This six weeks project was completed in the first semester of the Master of Interaction Design program at Umeå Institute of Design for the ongoing ‘Methods for Designing Autonomous Systems’ (MODAS) project led by industry partners Scania and the Interactive Institute Piteå.
NOTE: Material from the final proposal is missing as Scania has set a patent on certain elements of interaction between the user and the system.
Climate Impact Research Centre | Swedish Polar Research Secretariat | Umeå Institute of Design | Service Design | together with Kevin Gaunt, Jiao Jiao Xu and Yedan Qian | 2014 May
Abisko is a small but internationally recognized and well visited place in the northern part of Sweden, known for its beautiful scenery, its national park and its constantly sunny and blue sky which enables great opportunities to enjoy the midnight sun in summer and one of the best places in the world to experience the northern lights wintertime.
Within the vicinity of Abisko, a wide range of landscape archetypes can be found, from high alpine to taiga (boreal forest) and natural scientists have been interested in the area since way back. In 1912 a proper research station was built in the village Abisko, replacing earlier provisional solutions, and since, the station has collected data on environmental variables. Today, the Abisko Scientific Research Center is run by the Swedish Polar Research Secretariat.
One of the major challenges for researchers at Climate Impact Research Centre (CIRC), as for the Swedish Polar Research Secretariat, is to make the on - going research more visible create an interest and curiosity for their activities for the large number of visitors in Abisko, also amongst people yet not familiar with the research station.
OzCHI24 is an annual international 24-hour student design competition run as part of the OzCHI conference, Australia’s leading forum for work in all areas of Human-Computer Interaction. This year the topic was to "Design The Future of E-mail".
24 hours | Umeå Institute of Design | together with Kevin Gaunt, Jenni Toriseva and Regimantas Vegele
As mobile devices become more prevalent in our lifestyles it raises the question of how a healthy work-life balance can be upheld. The user research in this student design challenge project revealed that there are people who receive more work related emails per hour than they can respond to. This causes stress and performance anxiety in the long run.
Our hypothesis is that these individuals would prefer to receive only the relevant messages and over the most suitable communication channel (e.g. phone calls, instant messaging, etc.). We propose a playful and tangible system that makes the sender more aware of the workload the recipient is under. We postulate that this system would lower the amount of irrelevant emails being sent, as users would have to reconsider the importance of their messages.
This is the video response “Hush Tube: Designing a tangible and quieter email” (alongside with the research paper) submitted by my team (of 4 people) from the Umeå Institute of Design, Sweden. Overall, our team was selected among the 8 best ones out of more than 60 participating. Moreover, the paper was chosen to be featured in the OzCHI conference catalogue.
Throughout the 24-hour challenge we were updating the blog on our progress and findings, which can be found here.
How do you spark interest in the University's campus and pieces of art it has to offer? How do you highlight, but at the same time unify all the different pieces of artwork/specific areas of interest around the campus?
I was hired as to work as a fixed-term Graphic Designer and Researcher for the University of Leeds to help to develop an Art on Campus Map for the largest university campus in the UK. The aim of the project was a development, design and production of a University of Leeds Campus Culture Trail Map which would highlight and unify pieces of artwork/specific areas of interest around the University’s main campus for students, staff and general public. The challenge was to address all the different needs users had without excluding anyone.
Throughout this opportunity I was researching available artwork, running user tests, proposing signage redesign, prototyping different versions of the map and advising on a marketing strategy. The main purpose of this opportunity was conduct the initial design stages: research, development and ideation.
Due to the fixed-term contract, the final design and production stages were handed over to the main design team at the University and should be finished by the end of spring.
The fact that the project was collaboration between the Audrey and Stanley Burton Gallery, University of Leeds and its library meant that I gained insights on running and marketing inter-disciplinary projects, as well as communicating with different hierarchy stakeholders. Moreover, I was responsible for suggesting new locations for the possible artwork on campus and managing a partnership with the Yorkshire Sculpture Park, the biggest of its kind in the UK.
2 weeks | Umeå Institute of Design | an individual project | 2014
"Is this plant poisonous? Does it grow in the Arctic only?" The questions we run into when spending time outdoors - hiking, fully aware of our senses.
"What the Plant" is a playful and easy tool that helps people to identify plants based on their visual characteristics. Targeted at hikers and those who love exploring, with intentions to spark curiosity and learn more about the nature around us.
A quick experimental project based on the field trips in the Arctic Circle (Sweden), where lots of unfamiliar plants grow. It's a great way to skip intimidating Latin descriptions and learn about the world surrounding us in a human, informal language. Possibly with some practical applications.
In 2011 I was awarded an Undergraduate Research Scholarship at the University of Leeds, UK. Throughout the opportunity I was assisting a PhD student with researching sustainable fashion, mind mapping, developing and visualizing sustainable fashion future scenarios for the "Sustainable Fashion Bridge" project.
Sustainable Fashion Bridge (SFB) focuses on reducing the environmental and social impact of fashion and textile designers and consumers. It aims to develop in its users a personal understanding of fashion which increases awareness of, and promotes a change towards, more sustainable fashion and textile design practices.
Throughout this opportunity I assisted with designing web mockups, ideation toolkits, cards, and other associated material. I was also leading a co-design educational workshops and user testing the designed outcomes with small focus groups, where people were selected from different disciplines to test our cross-disciplinary design approach.
Complimentary, I initiated the idea of the Sustainable Fashion Society at the University of Leeds. A detailed mission statement with possible activities, workshops and outcomes was provided.
How might we create a captivating, interactive, and music related experience for all kinds of visitors at the Guitar Museum?
2 weeks | Guitars - The Museum | Umeå Institute of Design | Individual
What if music was elegant. Poetic. Lightweight and unexpectable. What if you were the source? You, as a conductor, could produce the music. What if your hand gestures could produce those notes? Those notes aren't the usual ones. They invite to your imagination to play, to embrace the unexpected, to watch them fly away. They are musical birds.
"Musical Birds" in an interactive musical installation concept that invites people to be conductors, to play and set music free. Music notes / birds are produced by using hand gestures (using Kinect motion detection). The amount of birds and the sounds they generate depend on how long you keep pointing / moving your hands and which direction. Depending where on staff birds land, they create the associated notes. This way making it a playful, unexpected and poetic piece of interaction.
Guitars - The Museum is the largest guitar collection in the world, opened in Umeå in 2014 February 1st.